<div class="gmail_quote">On Mon, Jun 14, 2010 at 8:07 PM, mythtv <span dir="ltr"><<a href="mailto:mythicalbeast@slingshot.co.nz">mythicalbeast@slingshot.co.nz</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div><div></div><div class="h5">On Sun, 2010-06-13 at 15:23 +1200, Steve Hodge wrote:<br>
> On Sun, Jun 13, 2010 at 2:13 PM, mythtv<br>
> <<a href="mailto:mythicalbeast@slingshot.co.nz">mythicalbeast@slingshot.co.nz</a>> wrote:<br>
> If this device can do h.264 playback on 10W what is nVidia<br>
> doing with<br>
> the other 100W !<br>
><br>
> 3D obviously.<br>
><br>
> 10W isn't at all impressive - devices like the iPhone do h.264<br>
> decoding on a lot less power than that (the 3GS battery has a maximum<br>
> charge of about 4.5Wh - if it took 10W to decode h.264 you'd get less<br>
> than 30 mins battery life).<br>
><br>
</div></div>Was meant as rhetorical question really but.<br>
The iProduct has 10x less pixels and custom hardware & crafted firmware,<br>
no upscaling or deinterlace & only one screen.<br></blockquote><div><br>The iPhone 3G and 3GS have 150K pixels but the 4G is 600K and the iPad is 800K - more than a 1/3 of 1080p - and it's not use 33W either. But that was just a convenient example - there are any number of hardware decoder chips available (use Google), and none of them require 10W let alone 100W.<br>
</div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
No openGL & other 3d stuff ?<br></blockquote><div><br>Bingo. Like I said, nVidia cards require 100W to do their 3D processing, not to decode h.264.<br><br>Cheers,<br>Steve<br></div></div>