[chbot] Volatile struct puzzle
Charles Manning
cdhmanning at gmail.com
Tue Feb 8 18:02:54 GMT 2022
Hi Robin
This is indeed a curious issue.
The basic recipe you give there should be OK, I would think.
IIRC, you said you are compiling with -O3. What happens when you compile
with -O2 or -Os?
There are some optimisations carried out in -O3 that might be putting their
toes over the line in terms of correctness. For a long time (maybe still)
the Linux kernel would not execute properly if compiled with -O3.
-O3 generally doesn't add much in speed improvements (except for things
with NEON vector processors or such which you are not using here). -Os is
generally smaller than -O3 and in a system with an icache (eg. an M7) -Os
can outperform -O3 because improved code density packs more stuff in the
icache so there are less cache misses.
Regards
Charles
On Tue, Feb 8, 2022 at 1:50 PM Robin Gilks <gb7ipd at gmail.com> wrote:
> I think I understand what SHOULD work, but it doesn't!!
>
> JPEG encode occurs in 3 (4) stages
>
> 1. prepare first block bitmap data by converting to YCbCr. Do a
> SCB_CleanDCache_by_Addr() cache flush to make sure it's all in RAM and not
> cache and accessible to DMA
> 2. after processing, flush the cache with
> SCB_InvalidateDCache_by_Addr() to ensure the data read not stale before
> writing to filesystem
> 3. prepare the next YCbCrblock and like (1) flush the cache to make
> sure its all accessible to DMA
> 4. repeat 2-3 until all bitmap data done
>
> Now I'm really stuck (other than random rearrangements of the code)
>
>
> On Tue, Feb 8, 2022 at 1:38 PM Robin Gilks <gb7ipd at gmail.com> wrote:
>
>> I think I understand what SHOULD work, but it doesn't!!
>>
>> JPEG encode occurs in 3 (4) stages
>>
>> 1. prepare first block bitmap data by converting to YCbCr. Do a
>> SCB_CleanDCache_by_Addr() cache flush to make sure it's all in RAM and not
>> cache and accessible to DMA
>> 2. after processing, flush the cache with
>> SCB_InvalidateDCache_by_Addr() to ensure the data read not stale before
>> writing to filesystem
>> 3. prepare the next YCbCrblock and like (1) flush the cache to make
>> sure its all accessible to DMA
>> 4. repeat 2-3 until all bitmap data done
>>
>> Now I'm really stuck (other than random rearrangements of the code)
>>
>>
>> On Mon, Feb 7, 2022 at 3:01 PM Charles Manning <cdhmanning at gmail.com>
>> wrote:
>>
>>> Hi Robin
>>>
>>> The packing of the structure should not be a factor unless you are
>>> fiddling with the packed attribute.
>>>
>>> When we're talking about caching then there are many things that enter
>>> the picture.
>>>
>>> You say that the buffer itself (which I expect is the target of the DMA
>>> rather than anything else) has the correct caching attributes. What are
>>> those? From a brief glimpse at the Cortex M7 manuals, you should be
>>> ensuring this has the shared attribute. If this is set correctly then the
>>> caching should not matter. What have you done to check the caching is
>>> correct?
>>> Do not assume that the caching is correct from compiler attributes.
>>> Those might not match the settings in the MMU.
>>>
>>> What you are observing is that in one case the cache appears to be
>>> fetched correctly and in the other not.
>>> This can be caused by execution of code far away from this point due to
>>> how the cache works.
>>>
>>> A compiler change can reorder instructions and data accesses(especially
>>> at -O3). THis can completely change the CPU's interaction with the cache.
>>> Throw in an out of order CPU like the M7 and a lot can change.
>>>
>>> A cache has multiple cache lines and the address being accessed can only
>>> map to a few of these cache lines (termed a set). If other code elsewhere
>>> needs something in the cache that maps to the same set, then this could be
>>> forcing a new cache read - causing the data to be healthy. If, however, the
>>> cache is not being refreshed, then the old cached value might be used
>>> forever.
>>>
>>> Assuming the DMA controller is only modifying the buffer, I would try
>>> adding the following just before accessing the buffer:
>>>
>>> /* Force fresh data into the cache */
>>> uint32_t jpeg_base = ((uint32_t) JPEG_Data_Buffer) & (~0x1f); /* Calc
>>> base 32-byte boundary */
>>> uint32_t n_bytes = ((uint32_t) JPEG_Data_Buffer) - jpeg_base +
>>> sizeof(JPEG_Data_Buffer);
>>> SCB_InvalidateDCache_by_Addr(jpeg_base, n_bytes);
>>> ... now access stuff in the cache.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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